Concept: named Stimulate Skin Organ
Skin membrane is a very sensitive organ, and also a complicated organization. It consists of dense individual sensing cells working together. It can sense touch from outside objects, and react by developing specific features on the skin (such as gooseflesh and bruises). Through blood fluid specific conditions affecting the skin can be seen visually.
This work, inspired by organic skin, attempts to build an artificial system, called Stimulate Skin Organ (SSOrgan). We create an artificial skin composed of dense individual sensors which have the ability to sense touch, has activities for processing information input and output within its organization, and displays touch in the form of color.
Atmega168 chips are used as a main microprocessor in each organ piece for detecting, processing, and displaying information. PWM (pulse width modulation message) is used for exchanging and disseminating information through the connection between node-to-node. Full-color LED is used to express the stimulated information on each piece through whole organization processing in a direct way.
SSOrgan provides a novel tangible interaction which generates color in response to touch. A viewer may use hands to stroke or press the SSOrgan to create an interactive lighting pattern. The emerging processing appears on the skin surface. It is also wants to make people imagine a dense interconnected organization that works like the organic skin system. We make this working system through sharing and exchanging haptic information to reveal touch sense, and make people feel a new contact experience between human and artifact.
Tiles is want to build a network system through dense individual tiles connected to each other. Using this system into floor can augmented floor as a sensitive skin, real-time aware the dynamic configuration of interior spaces and the dweller’s activities.
Tile’s rules setting
Each tiles can be connected to four neighbouring tiles through the connectors. The connections provide sharing of power and information. PWM (pulse width modulation message) is used for exchanging information between tiles. A set of parameters is used to define the state of a tile.